INTRODUCING

Next-generation technology.
Incredible experiences.

Software

Design

Innovating the next generation of LBE software from its architectural framework to the interactive design.
__________

Hardware

Engineering

Engineering new platforms for both LBE and training applications that integrate the latest technology in immersive simulations.

TEAM

LANDON CHRISTENSEN

CEO

Landon has over 13+ years of interactive development experience spanning mobile, console, VR, AR, and PC applications.He previously led developer and IP partnerships and production at The Void, The Walt Disney Company, Warner Bros. Games, and Nomadic.He has worked on and/or secured licenses for IPs such as Harry Potter, Star Wars, Marvel, James Bond, Ghostbusters, Jumanji, Netflix, and Pixar properties such as Toy Story, Cars, and others.

Geoffrey Blotter

CTO

Geoffrey has over 10 years of technical product & program management experience in the entertainment & tech industries. Whether writing code or running a team of engineers, he specializes in delivering powerful products for end users.He helped The VOID build a world class offering of their location based VR experiences by revolutionizing how operational support staff brought the virtual experiences to life for guests.He is experienced leading software development teams to deliver products in the web, mobile, VR, and cloud spaces.

Farrell Edwards

Advisor

Technology strategist, architect, and tactician for video games, VR/XR, Metaverse, and Entertainment.A CTO with over 25 years in the software industry, Farrell’s unique experience blended software, hardware, story-telling, and social connection.Farrell’s expertise includes real-time capture for illusions in human movement at high visual fidelity, with prior experience at Electronic Arts and an MS in Computer Science.

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